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Why Teemo is Considered More Annoying than Jhin’s E in League of Legends

March 01, 2025Film1647
Why Teemo is Considered More Annoying than Jhin’s E in League of Legen

Why Teemo is Considered More Annoying than Jhin’s E in League of Legends

Teemo and Jhin are both champions in League of Legends that can frustrate opponents, but their abilities interact with gameplay in different ways, leading to varied perceptions of annoyance. In this article, we will delve into why Teemo is often viewed as the more annoying champion compared to Jhin's E - Captive Audience.

Teemo and His Annoyance

Playstyle - Teemo is often played as a poke champion who excels in map control through his mushrooms R - Noxious Trap. His ability to place these mushrooms in strategic locations allows him to zone enemies and create areas of denial, making it difficult for opponents to navigate the map safely.

Stealth and Mobility

Stealth - Teemo's Q - Blinding Dart blinds enemies, preventing them from landing basic attacks for a short duration. This can be particularly frustrating for auto-attack reliant champions, especially in duels or team fights.

Mobility - Teemo's W - Move Quick gives him increased movement speed, allowing him to kite or escape easily, making him a slippery target. This further enhances his ability to maintain consistent harassment on opponents.

Persistent Damage

Persistent Damage - Teemo's mushrooms deal damage over time and can trigger multiple times if enemies step on them, leading to a cumulative effect that can be hard to avoid if they are placed in common paths. This persistent damage over time makes it difficult for opponents to push or move freely.

Jhin and His E - Captive Audience

Setup Requirement - Jhin's E - Captive Audience is a trap that requires setup and is typically used more strategically in team fights or ambushes. While it can root and damage enemies, it doesn't have the same persistent map control that Teemo's mushrooms do.

Damage and Utility

Damage and Utility - Jhin's E is more about burst damage and crowd control when triggered, making it effective in specific scenarios but less about ongoing harassment or area denial. This means that Jhin's traps are not as pervasive in terms of map control.

Playstyle - Jhin is often played as a marksman focused on high burst damage from his auto-attacks and abilities. His kit encourages a different kind of engagement compared to Teemo's poking and zoning style. This makes Jhin less predictable in terms of when he will set up his traps and harass opponents.

Conclusion

Overall, Teemo's ability to control space and consistently harass opponents with his plethora of tools (mushrooms, stealth, and persistent damage) makes him particularly annoying to play against. Jhin, while capable of setting traps, is generally less frustrating because his traps require more setup and are not as pervasive in terms of map control. The perception of annoyance often comes down to how consistently and unpredictably Teemo can affect the game compared to Jhin.